July 1997![]() posedown by Joe Procopio |
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The Art of Flying Well
It's inevitable. You or someone you love will have to fly this year.
And, maybe it's just that I'm too young to remember the bad bits of the
good old days, but, to me, the art of flying has drastically
deteriorated from the romantic affair it (supposedly) once was.
The cause, I believe, is actually the effect of a drastic drop in ticket
prices over the last few years. Not so much the affordability, airfares
have been relatively inexpensive for some time (enough to compete with
driving costs for trips over five or six hours). But now people have
gotten used to it. Plus I've found that there's a faction of American
consumers that, as a whole, don't really respect something unless they
pay a great deal for it. Thus, once one has flown a couple of times, it
becomes gauche to actually enjoy, prepare for, and behave during a
flight.
Oh, there's also the global positioning of the work force to consider.
Why use the phone to close that sales deal when you can be there
tomorrow and get in some good schmoozing? Salaryman now flies every
chance he gets.
Furthermore, as planes become more and more packed and competition rises
and airlines and airports look for ways to trim the bottom line, the
little luxuries that once were prevalent in air travel are no longer.
But I'm about to make things better. Single-handedly. I'm going to give
you nine wonderful little rules that, if you stick by them, will turn
any plane trip into an interesting, if not rewarding, experience.
Rule #1 - Develop an Interesting Flight Persona (IFP)
If you're headed to some God-awful place like, I don't know, the
Midwest, then say you're scouting locations for the next Coen Brothers
flick. Be careful here, you may be setting yourself up for a couple of
hours of Raising Arizona and Fargo quotes.
Rule #2 - Get a Ride
I'm not kidding.
If you do drive yourself and you're not departing any earlier than, say,
7:00 a.m. (HA!), you're gonna have to hike out to the remote-parking,
park-and-ride,
leave-your-car-in-a-muddy- unsafe-far-away-place- that's-easy-for-car-theives-
to-get-to-lot,
whatever it is they call it in your area.
And then you gotta ride the bus.
So find a friend, relative, ex-girlfriend, taxi, anything. You must have
moved someone into an apartment or helped paint someone's house lately.
Call it in. You'll thank yourself. Furthermore, following Rule #2 is a
prerequisite for Rule #3.
Rule #3 - Spend as little time at the airport as possible
Don't worry, everyone there is faster and more cunning than you.
So there you are the at the end of said line. And you wait. And you wait some
more in that tube-tunnel thing. And you wait again when you're actually
on the plane while Phil from Wisconsin crams his clubs in the overhead
compartment (go ahead and slap him in the back of the head when he's not
looking. Tell him I told you to do it). Anyway, you do all this and,
sure enough, some joker boards just as they close the door and you have
to get back up when he takes his place in the window seat in your row.
Wait! Quit cursing this guy. BE THIS GUY! This guy is still smiling. And
he managed to plunk Phil in the shoulder with his duffel bag. Do this.
Finally, let's face it, if you're in the terminal long enough, you will
either have to eat (see the airport parking cost rule) or pee, which...
just forget it.
The only factor that may wreak havoc with Rule #3 is Rule #4.
Rule #4 - Check Everything
Anything you bring on the plane will either be crushed beyond
recognition in the overhead, or will have to go under the seat in front
of you. If you are over four-foot-eight, this will be a problem.
Rule #4 goes hand in hand with Rule #5.
Rule #5 - Rid yourself of all metal before going through the metal
detector
Rule #6 - Vacuous Reading Material
Rule #7 - Lie
"So what do you do?"
Pep-up - "I'm on leave from Boston General. You know, they call you the
youngest surgeon on the staff and they flaunt you in the board rooms but
then you show up drunk for one quad-bypass and..."
Shut down - "I design the SDK that makes up the OOP that adds VBX
functionality to DDLBs on VB for 95."
Pep-up - "I test fly F-16s. You know, I've been on this plane five
minutes and I've already counted a dozen things these punks are doing
wrong."
Shut down - "Would you like to increase your earning potential just by
using fantastic, affordable quality products?"
Pep-up - "I'm (Insert the famous person you look the most like here)."
Come on. Like you're ever going to see these people again. Do it just to
see if they'll politely believe you.
Rule #8 - Peanuts Still Suck
My conspiracy theory goes something like this: There is a certain
synergy between peanuts and altitude (or maybe recycled air) that make
peanuts seem appetizing and even appealing as they're being served to
you in mid-flight. You may want to cut this part of the article out and
save it in your wallet or purse for reference:
Don't eat the peanuts.
They're terrible. They haven't changed. And you'll taste them until
liftoff of your return trip, which is, of course, twenty minutes before
you will be compelled to eat them again.
Rule #9 - Don't Ever Sleep
*A beautiful, young female friend of mine, well accomplished in her
field, relates a story of this time when she had had an awful, tiring
day, was just a bit stuffed up, and fell asleep on the plane with her
head down forward and drooling "nonstop for the duration of the flight...
what seemed like gallons" into her lap.
*An older and, might I say, very distinguished friend of mine tells this
story where he's kind of dozing and the plane flies into a thunderstorm.
At one point, the plane gets shaken very hard and, as my friend is
jarred back into consciousness, he realizes he has emitted an
ear-splitting, "girly" scream.
*I once had an entire subconscious conversation about my jail-time (?)
with some nice grandmother from Orlando. I've never been to jail. I
have, however, been to Orlando.
So there you have it, kids. Stick to these rules. Memorize them if you
fly frequently. Just like any other of life's experiences, if you do it
right, it can be joyous. It's almost worth the $600 - $700 for a cross
country ticket and all that time spent waiting and cramped in a system
of travel that was really designed for cargo.
back to the junk drawer
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